28/12/2016

Exercise 3 Visual conventions for time and place

I started with an article by Eric Shanower which I found when I put a keyword "graphic novel" in Tate web site. There is Eric's great notion what we can imagine when we are talking about storytelling, about graphic novel. The beginning of the article moved me to the Egyptian paintings.

35.000 years ago 

Where searching more Egyptian I found that website http://guity-novin.blogspot.cz/2016/09/chapter-1-birth-of-graphic-design-egypt.html where are cave paintings 35.000 years old.





1000 - 1500 B.C. Crafts represented by Egyptians paintings.



http://www.ancienthistorylists.com/egypt-history/top-10-outstanding-ancient-egyptian-paintings/

Battle of nubia




The paintings were flat, the figures were drawn from profile point of view. The perspective is not there it is really 2D without any sign from which part - space it is. The time is represented by the tools and guns we can see in the paitings.

These paintings are great memory which tells us very old stories. We can find out how man lived and what they did.

1066 

Bayeux tapestry. Still flat perspective but long strip of a Norman invasion of Britain.
Here is the whole strip:  https://upload.wikimedia.org/wikipedia/commons/f/fe/Tapisserie_de_Bayeux_31109.jpg




1895 newspaper R.F. Outcalt's The yellow kid in The New York World

some history of The Yellow Kid: http://www.neponset.com/yellowkid/history.htm

another information: http://www.tcj.com/outcault-goddard-the-comics-and-the-yellow-kid/

I like the perspective in uncle Eben, Only one image shows the street, others are left simple.
















1978 first graphic novel called graphic novel

A Contract with God Will Eisner. The drawings are great, rich and greatly supporting the story.




FINDER: Voice by Carla Speed McNeil & Various Artists






THE ICE KING OZ by Eric Shanower

BLUEBERRY by Charlier Giraud


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