27/03/2016

Exercise 2 - character archetypes

Coward
Rotter
Lifesaver

more and more I am thinking about the archetypes I think I can name a character or attribute.

I made a research and I like found this:




















and I tried to make mine:

I sterted with Back to the Future ....
Character archetypes

Character

Protagonist and Antagonist

There are often remarkable similarities between these two characters and they often demonstrate a grudging respect or admiration for one another. It reminds me Walking Dead Rick and Guinevere.

The antagonist doesn't have to ne an actual character, it can be any form of opposition to the protagonist. In disaster movie, the antagonist might be an earthquake, an iceberg in the North Atlantic or shark.

A character archetype is a storytelling device, a recognisable character type that serves a function in a story.

In Harry Potter and the Philosopher's Stone, for example, the character archetype of the Mentor is Hagrid. Another character archetype is the Sidekick, in this case represented by Ron and Hermione. Shapeshifter? We'are never sure about this character archetype. Sometimes the shapeshifter helps the protagonist, sometimes the antagonist, the role changes to suit the needs of the story. Think about Proffesor Snape in Harry Potter.

20/03/2016

Research point - Christopher Butler POSTMODERNISM

Carl Andre's pile of bricks annoyed lots of people when shown at the Tate Gallery in 1976.
Výsledek obrázku pro carl andre rectangular pile of bricks

..... it inspires us to ask questions about its context rather then its content. "What is the point of this?". Some theory about the work has to be brought in to fill the vacuum of interest.

Like Duchamp's Urinal or his bicycle wheel tests our intellectual responses and our tolerance of the works that the art gallery can bring to the attention of its public.

LOST IN  A BIG HOTEL
Post-modernist hyperspace Westin Bonaventure Hotel by Ortman.


The rise of the great post-war innovatory artists:
Stockhausen https://www.youtube.com/watch?v=ePBB-NO8vKg Great dramatic electronic music
Boulez https://www.google.cz/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=Boulez
Robbe-Grillet https://cs.wikipedia.org/wiki/Alain_Robbe-Grillet
Beckett https://cs.wikipedia.org/wiki/Samuel_Beckett
Rauschenberger https://cs.wikipedia.org/wiki/Robert_Rauschenberg
 


TIP

THE HERO is a metaphorical term. Heroes or protagonists in stories are rarely superhuman or divine. The best heroes are human and flawed like the rest of us.

Exercise 1 - use The Hero's Journey

At the beginning of that story I had only the two parts of the Act I and they were used as a short clip in the film course (http://kafkasfilm.blogspot.cz/2013/01/assignment-2-creating-atmosphere.html).

The Stages of The Hero's Journey helped me to continue the story from beginning to the end. Even this is rough version and needs some adjustments I am somehow satisfied that I finished it. I had great problems with it when I was doing the film course - the structure of story and my plan was to study a screen writing. This stages are very helpful.

Act I

Ordinary world: Josef is an ordinary man without children and interested in detective novels. His father recently died and left him only an old radio which he listened to every day last days in asylum.
Call to Adventure: As he examines the radio he finds a message on a small paper. It is a frequency. He finds the frequency and there is only a noise but as long as he listen to it he can hear his father voice. He is scared. The voice tells him that Josef's wife is responsible that he was jailed into asylum. The voice encourages him to ask his wife for details.
Refusal of the Call: He can not believe the voice was real and there is something wrong with his mind. He turn off the radio
Meeting with mentor: When he listen to the radio again he can not hear voice but his father is in his home. Talking to him. They argue and his father tell him that his wife is responsible for father's death just because father's legacy.
Crossing the First Threshold: They fight and Josef choked his father to death.

Act II

Tests: On the next morning he finds his wife on the floor instead his father. He is scared and run out.
Approached to the Inmost Cave: He is decided to commit a suicide. He stands on rock and is a small step to fall down. He is not able to kill himself and when he makes step back he slipped off and get hit his head. As he is getting to life he realizes that the lying women was not his wife.
Ordeal: He tries to call his wife by mobil. She picks up the phone and ask him where he is. He can not believe that she is alive. He can not explain himself what is going on.
Reward: She helps him to get to hospital and they find that he has heavy concussion of brain and broken leg. She also tells him that they received father's legacy.

Act III

The road back: His wife picks up him at hospital and they drive back to home. Everything is in order and they have happy life.
Ressurrection: in the middle of night Josef hears the noise of radio. He finds it and he can hear father voice.
Return with elixir: He broke the radio, the voice disappeared.




13/03/2016

Exercise 1 choose a novel or a film or a play you love and it to The Hero's Journey.

Back to The Future

I saw this film many times, I try to remember details:

Act I

Marty McFly is a student on high school. At the beginning he phones with his friend Doc Brown to record a great event at a supermarket in the night. Call to Adventure. Meantime we are introduce to Marty's family his Ordinary World, grey father chicaned by Biff, complaining mother, his siblings and his girlfriend.

He meets Brown at a large parking lot of a supermarket. Doc Brown introduces Marty his invention. It is a time machine built into a car. It is driven by plutonium which Brown stole from terrorists. When a test of the time machine is done the robbed terrorists attack Brown and shoot him death. Marty's has only one way to get out. He jumped into the car and he is send to past. Crossing the First Threshold.

Act II

Marty meets the villages from the past. He meets his father and Biff who threats him in a bar. Biff requires Marty's father to do a homework for him. Tests, Allies, Enemies. As Marty follow undercover his father he changes the past. At the beginning Marty's mother is telling a story where Marty's father is hit by a car and is cure at Marty's mother home. When Marty sees that his father is in danger they change the role. The car hit Marty instead his father. Marty's mother fall in love with Marty, her son from future. Approach to the Inmost Cave. He must persuade his father that his mother is the one for him but his father does not think that. His father is quitter and Marty is in a complicated situation. Ordeal. His siblings disappeared from photographs he has from the future. He needs his mother to fall in love in his father. It happens when Marty's father set free Marty's mother from Biff. Every thing is in order and Marty can back to home.

Act II

The road back. Marty gives a letter to Doc to tell him about the terrorist and what will happen. Doc refuses it. There is not time. They need to use a lighting which hit the clock of city hall. Marty has not time. He travels back to the future with enough time to save Doc against terrorists but he is late and he sees scene with him and how terrorists shoot down Doc Brown. After that scene he runs to Doc Brown and finds that he is alive because of the letter. Resurrection.

Doc Brown tells Marty that he wants to travel into the future and drives Marty home. Marty wakes and everything is changed. His father is successful writer, Biff clean Marty's car. Return with Elixir.

Vogler's stages of the hero's journey

Christopher Vogler's 'Hero's Journey':
"The Hero's Journey is not an invention, but an observation. It is a recognition of a beautiful design, a set of principles that govern the conduct of life and the world of storytelling" (Vogler, 1999 p. ix)

Act I (Beginning = the hero's decision to act)

1. Ordinary World
2. Call to Adventure
3. Refusal of the Call
4. Meeting with the Mentor
5. Crossing the First Threshold

Act II (Middle = the action)

6. Tests, Allies, Enemies
7. Approach to the Inmost Cave
8. Ordeal
9. Reward

Act III (End = the consequences of action)

10. The Road Back
11. Resurrection
12. Return with Elixir.




Structure

'Narrative arc' is perhaps a more useful term than dramatic structure. Dramatic structures and narrative arcs have one thing in common: they show a journey. They are movement through space (place) and time.


Gustav Freytag's Pyramid 



Joseph Campbell's Monomyth

Story v. Narrative v. Plot

Story is the 'what' (the subject), narrative is the 'how' (structure), plot is the 'why' (the causality)

Research point

I read a book I am travelling alone by Samuel Bjork.

Plot: 
there are murder series of six-year old girls who are carefully draped into doll dress and hang into a wood and other places as flying angels. The detective team slowly reveals what is going on.

Character:
Holger Munch - detective leader of the investigate team
Mia Krüger - talented investigator

About their development. Holger is described as a man who loves puzzles and cigarettes. Mia has psychical problems and she is decided to commit a suicide. She bought a home on a island. She consumes a drugs and alcohol. Holger is expected to bring Mia back to investigation of the murders.

Even character's look is not accurately described I was surprised when author described some of it in the middle of the book. For example when I have got information that Holger has a beard. It completely destroyed my image of Holger :-) In my imagination he has not the beard. I hope it was in this book.  

Theme:
It is a criminal novel.

12/03/2016

Aristotle - how to write a good play

The six elements that determine the quality of a play:
  • Plot
  • Character
  • Thought (theme)
  • Diction
  • Spectacle
Aristotle's first four elements are essential to the construction of a story, any story in any form.

Exercise 2

Write a list of everything you've read or written or seen or heard in the last 24 hours.
- we were talking about Red Dwarf at work, I have just seen the first episode
- I played a ZOMBI game at evening yesterday
- I wrote many business mails at office

How many stories are contained within your list?

RedDwarf: story about Lister and his 3 mil year pause
ZOMBI: apocalyptic story with zombie topic

Is it art? There is not the right or wrong answer, right? For me the RedDwarf is art, especially art of specific humor which I love. The story in ZOMBI game is also interesting, and there are many games which have great story (The last of us), FireWatch is a game with great atmosphere, where you talk with a woman vie walkie talkie and you will never see her, you know only her voice. Those games can take you to specific places, make you sad, happy, take you on places in times you can not experience in real life.

How do you, personally, define a creative and artistic piece of writing?
I love to read a detective story. I love Sherlock Holmes. Last days I found out that inspector Wallander and other character from north countries are amazing. These stories keep my attention for hours, they are fresh, beautifully written. I can not define the artistic piece of writing but the Hazel's essay 'Creative Writing and New Media' showed me other style of writing, particularly the connection between text + sound + computer software. I like the interactivity given into a 'story'.

06/03/2016


White Black is moving and other playing with GIF format










The intention here was to visualize White by black and black by white.

And here I used my some recorded videos and used Flash (It was very painful, I think Premiere could be better).